
ONCOURT
AGE GROUP & TOURNAMENT RULES
U12,
2014 and younger
U14
2012 and youngerU16
2010 and younger (WU16/MU16)U18
2008 and younger (MU18)
U19 GIRLS
2006 and younger (WU20)
SENIOR TEAMS
Men 2006 and older
SPECIAL RULES FOR MU14 & MU16
GAME MODE WITH
HIGH PARTICIPATION
4 POOLS
Teams are evenly divided into the RED / BLUE / GREEN / YELLOW groups (not based on skill level).
GROUP-STAGE & KNOCKOUT SYSTEM
Each group plays a round-robin format, followed by a knockout stage.
SINGLE FORMAT ONLY
There is no Low Mode anymore - only a unified system with semifinals and finals.
STANDARD TOURNAMENT FORMAT
RULES FOR ALL
AGE GROUPS

1. GROUP PHASE
4–5 teams per group, round-robin format
2. PLAYOFFS
The top 2 teams from each group advance. In some categories, the best third-placed teams also qualify → see BO 3rd
3. KO SYSTEM
From the next round on, the tournament follows a knockout format.
BEST THIRD-PLACED (BO 3rd)
How is the ranking determined?
TIES & OVERTIME
Extra Time, Extra Thrill
In the preliminary round
SUDDEN DEATH
A tie at the end of regular time? Then things get exciting right away:
SUDDEN DEATH
The first team to score wins.
Start with a jump ball
Overtime starts with a classic jump ball.
From playoffs onwards
REGULAR OVERTIME
From the knockout stage (round of 16, quarterfinals, semifinals, etc.), extended game time applies:
Overtime
2 minutes of stop-clock time
No ties
Overtime continues until a winner is determined.

